Deus ex human revolution laser rifle3/27/2023 Enabled in the tutorial, and disabled afterwards.) Infinite Ammo ( “Gives the player infinite ammunition” - Works as advertised.Humans and robots still shoot at the player, but they seem to gain a larger radius of personal space.) Ignore Player ( “NPC won't see nor hear the player” - Only fully works on turrets and cameras.Immortal ( “Player never dies” - Works as advertised prevents health from going below 1.).Invincible ( “Player never loses health” - Works as advertised.).“A selection of commonly used gameplay options” It is also the only map that will start you with non-default augments. CUT_20_PAN_2_ZhaosIntro will inexplicably give you a 10MM Pistol with 20 rounds and a Silencer mod pre-installed, a Combat Rifle with 220 rounds, a Tranquilizer Rifle with 21 rounds, a Stun Gun with 21 rounds, 1 frag grenade, and 1 concussion grenade.Hyron Project Bossfight will give you a Combat Rifle with 320 rounds, a Laser Rifle with 500 ammo (likely to test its ability to fire through Zhao's barrier), 1 frag grenade, 1 concussion grenade, 5 gas grenades, and 5 EMP grenades.Federova Bossfight will give you a Combat Rifle with 220 rounds and a Target-Seeking System mod pre-installed, 2 frag grenades, and 1 concussion grenade.TYM Upper Penthouse & CUT_10_TYM_2_ZhaoYunRu will give you a Combat Rifle with 40 rounds, 5 frag grenades, and 5 EMP grenades.Harvester Hideout will give you a 10MM with 30 rounds, 8 frag grenades, 1 concussion grenade, and a Machine Pistol with 36 rounds, regardless of which one you pick. Sarif HQ Part 1 and Sarif Manufacture start you off with nothing, as in the normal game (the later will let you get weapons from Sarif in the VTOL though).The map itself is also very bugged, as you can go back through the HQ and find where everyone is standing before the opening with Megan is triggered. Sarif HQ Intro Tutorial starts you right at Sarif's office and, oddly, gives you the default loadout above.Sarif HQ Intro has the normal "loadout" of the Combat Rifle.Some maps have different loadouts, however. Spawning on most maps through the debug map select will give the player a 10MM pistol with 30 rounds total, a frag grenade, and a concussion grenade. While there isn't much to look at, one can see a little tree hanging near the door frame that normally can't be seen due to the camera angles used in the cutscene. You can't start the cutscene in this area and it's impossible to get to any other part of the level, so you're stuck here. This area is evidently underneath the starting area of the Sarif Manufacturing Plant. While not unused, it is possible to spawn inside Malik's VTOL and walk around in it by going to CUT_02_SAM_1_TakeOffBreifing_P2 under the Cut Scene section. You can, however, kill everyone but Tong using a Laser Rifle. The door can't be opened, however, nor can the cutscene be initiated. Spawning in first pass Hideout/second pass HIVE will spawn the player in as normal, except all NPCs are gone, with the notable exception of Tong and the Harvesters in the Hideout room that would trigger a cutscene normally. Normally, however, The HIVE can only be accessed in the first pass, and the Hideout the second. Some areas' triggers work fine, but some can't be triggered due to the lack of NPCs or the triggers themselves.Īlso of note is that both Hengsha chapters let you spawn in The HIVE and Harvester Hideout areas.
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